bmjs_banner.png

Behemoth

Description

Size: 1 man

Flyer: No

Faction: Stronghold

Role: Defensive

Hero Bonus: Mephala, Crag Hack, Kilgor

Awakening: Ancient Behemoth 

Altar: Gold

Barracks: Dragon Blood Crystal

Shard Locations: Special Event Alter

Skin(s) : 2

Tier List Ranking: A Tier, 4 Overall 

Heros to Pair With: Kilgore, Any

Awakening

Mission 1: Deploy Behemoth with at least 5 Stronghold units and complete Dragon Utopia 1 time at Champion level

Mission 2: Kill 3 monsters in Guild Adventure.

Mission 3: Collect 100 Ancient Behemoth souls in the Underground: 17-2 and 17-4 levels.

Mission 4: Deploy Behemoth and win 1 Duel of Champions battle.

Abilities

Wild Roar (Ultimate)
Type: Trigger

Gear Requirement: White

Behemoth deals damage equal to {40%-110%} of its Attack to surrounding enemy units within a wide range, inflicting [Stun] on them for 6s, and reducing their attack by {20%} and damage resistance by {3%} for 20s.
~~~~~Awakened~~~~~
<Ancient Roar>: After casting <Wild Roar>, all friendly Stronghold units' ATK and Magic resistance is increased by 30%, lasting for 10s.
<Violent Roar>: Its stun range is expanded to all hostile melee units.

Sharp-Claw Threshing

Type: Trigger

Gear Requirement: Blue

Behemoth deals {} damage to its target every 20s, and makes them [Bleed] for 6s.

Rampage

Type: Passive

Gear Requirement: Purple

Behemoth's damage resistance increased by {10%-24%}. When its HP is less than 35%, the effect doubles. (It still active when HP is restored)
~~~~~Awakened~~~~~
<Rage of the Wilderness>: Effect increased by 50%. When <Rampage> is triggered, all friendly Stronghold units' unit damage is increased by 10% for 20s.
<Bloodlust Rampage>: Effect increased by 50%. When <Rampage> is triggered, all friendly Stronghold units' unit damage reduction is increased by 10% for 20s.

Infuriate

Type: Trigger

Gear Requirement: Orange

Every hostile unit's death restores {5%-12%} of this unit's Max HP, and increases its damage by 10% for 10s.
~~~~~Awakened~~~~~
<Infuriate>: Healing effect increased by 50% and grants immunity to [Disease].
<Unyielding Anger>: Unit's damage reduction increased until the battle is over, up to 5 stacks.

War Behemoth

Type: Passive

Requirement: Pair with Kilgor

1★: The Behemoth upgrades to a Monster Behemoth, and becomes immune to almost all controls and debuffs
2★: All Stronghold units gain attribute bonus as their HP drops.  War Behemoth gains extra attribute bonus and its <Infuritate> inflicts extra effects.
3★: When the HP of War Behemoth or Ancient Behemoth drops to 0 for the first time in this battle, brands Invincible to all friendly Stronghold units for 5s.  healing efficiency when Invincible reduces by 80%.
4★:
 Increases the duration of Unyielding Faith by 3s, doubles its effect, and reduces its mana cost by 40%. Stronghold units gain 300 increased critical hit and 10% unit damage when Unyielding Will is active. Stronghold units cannot die within the first 5s after Unyielding Will is used.

Evaluation

Behemoth is one of, if not the best tank in the game.  Paired with Kilgore, he gets ridiculous, and several teams will lose in the arena simply because they cannot kill Behemoth and time out, he gets that silly.  Behemoth can slide into any team that needs a tank, bring a bunch of stuns, self-healing, and overall Behemothness.

©2020 by Skylynx Gaming 

For Business Inquiries Email : Skylynxgaming@gmail.com