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Archmage

Description

Size: 9 man

Flyer: No

Faction: Tower

Role: Attacker

Hero Bonus: Dracon, Astral

Awakening: Arch-Mage

Altar: Silver

Barracks: Dragonsteek

Shard Locations: Underground 19-5

Skin(s) : 2

Tier List Ranking: B Tier, 31 Overall 

Heros to Pair With:  Astral / Solymr

Awakening

Mission 1: Deploy Mage with at least 5 Spellcaster units and defeat 14 waves of Walking dead in the Crypt in a single battle.

Mission 2: Kill 3 monsters in Guild Adventure.

Mission 3: Collect 100 Arch Mage souls in the Underground: 16-2 and 16-4 levels.

Mission 4: Campaign or Duel of Champions

Abilities

Spell Penetration (Ultimate)
Type: Passive

Gear Requirement: White

Mage's normal attack increases its own ATK by {5%-19%}, up to 20 stacks. The stacks are permanent if the target doesn't change. They will be cleared once a new target is chosen.
~~~~~Awakened~~~~~
<Magic Affinity>: ATK speed increased by 10%. The stacked effect will not be cleared even if <Spell Penetration> changes target.
<Magic Mastery>: ATK speed increased by 10%. At the beginning of battle, receives a 10-stack <Spell Penetration> lasting throughout the entire battle.

Hurricane

Type: Passive

Gear Requirement: Blue

The Mage Unit summons a tornado to pick up 1 random enemy back-row unit, making it unable to attack and cast skills, while increases its unit's DR by 100%. A tornado applies [Static] to the target unit. The tornado and [Static] lasts for {5s-12s}. (The back-row refers to the hostile unit standing at the end of each line).

Energy Loss

Type: Passive

Gear Requirement: Blue

When Mage units are on the battlefield, Enemy Hero's spell recovery speed decreased by {0.3-1.0}. When friend hero cast air spell, Mage will recover friend hero 2 mana.
~~~~~Awakened~~~~~
<Death Toll>: Each Elemental death reduces mana of hostile heroes by 2.
<Energy Suppression>: Skill effect increased to 200% of the previous skill's effect.

Magic Field

Type: Trigger

Gear Requirement: Orange

When battle starts, the Mage unit increases all friendly units damage in its path by {3%-10%}. For Caster Units, the effect doubles.
~~~~~Awakened~~~~~
<Arcane Node>: Increases ATK speed by 15% for friendly units in its path.
<Arcane Mark>: At the beginning of battle, creates another <Magic Field> for all friendly Tower units (The effect will not be doubled, but stacked with the previous skill's effect).

Enchanter

Type: Passive

Requirement: Pair with Dracon

2★: Mage upgrades to Enchanter. <Hurricane> effects 2 units, units can't increase their unit damage reduction.

Evaluation

Archmage is a very powerful caster unit, that suffers from 9-man syndrome for PVP purposes.  Perhaps when paired with Dracon, that will fix the problem.  She is however a staple in several PVE modes including Dragon Invasion, ToA, Crypt, Dragon Utopia etc.

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