Description
Size: 9 man
Flyer: No
Faction: Rampart
Role: Defensive
Hero Bonus: Mephala
Awakening: Battle Dwarf (Not yet available)
Altar: Gold
Barracks: Shadowsteel
Shard Locations: Campaign Store, Underground 14-1, Underground 17-1
Skin(s) : 1
Tier List Ranking: B Tier, 45 Overall
Awakening
Mission 1: Not yet available
Mission 2: Not yet available
Mission 3: Not yet available
Mission 4: Not yet available
Abilities

Dwarf Howl (Ultimate)
Type: Trigger
Gear Requirement: White
At the beginning of battle, Dwarf units increase the HP of all your units within a large range by {16%-27.2%}, and unit's damage increase by {3%-10%}, DEF increases by {3%-10%}. This lasts throughout the entire battle.

Smite
Type: Trigger
Gear Requirement: Blue
Dwarf's normal attack has a chance to deal {150%-360%} damage to its targets, and may [Stun] them for 2s.

Cry of Rage
Type: Passive
Gear Requirement: Purple
<Dwarf Howl> increases HP by {4%-9.6%}, increases Attack Speed by {7%-21%}, increases unit's damage by {3.5%-10.5%}.

Magical Resistance
Type: Trigger
Gear Requirement: Orange
Dwarves offer cover, increasing Magic Resistance by 30% for all your units in it for {10s-21.2s}.
Evaluation
Like other 9 man units, Dwarf suffers from 9-man syndrome and is just too squishy to be a viable tank. That said he can provide some buffs to actual good units, making him semi-useful in a few PVE areas of the game like Dragon Invasion, and Conflux Plane. Dwarf may seem like he starts off decent, especially in early to mid-game, and then he falls right off a cliff.