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Iron Golem

Description

Size: 4 man

Flyer: No

Faction: Tower

Role: Defense

Hero Bonus: Astral, Mephala

Awakening: Gold Golem (not yet available)

Altar: Silver

Barracks: Shadowsteel

Shard Locations: Chapter 15, Underground 13-3

Skin(s) : 1

Tier List Ranking: B Tier, 38 Overall 

Heros to Pair With:  Astral / Any

Awakening

Mission 1: (not yet available)

Mission 2: (not yet available)

Mission 3: (not yet available)

Mission 4: (not yet available)

Abilities

Metal Resonance (Ultimate)
Type: Trigger

Gear Requirement: White

Gremlin's ATK speed increased by 100% for {4s-8.2s}.

Strong

Type: Passive

Gear Requirement: Blue

When facing 1-man or 4-man units, Gremlin's normal attack has a chance to [Stun] the target for {1s-3.8s}.

Iron Body

Type: Passive

Gear Requirement: Blue

Gremlin's HP increased by {10%-38%} magic resistance increased by {5%-19%}.

Magic Awakening

Type: Trigger

Gear Requirement: Orange

When Gremlin units are enhanced by a friendly hero's secondary spell, its ATK is increased by {10%-38%}. Works throughout the entire battle, up to 10 stacks.

Evaluation

Iron Golem is an interesting tank in that he provides an AOE damage reduction shield to units close by, is immune to bleeding, gainst magic resistance, and even self heals.  This all sounds great, but he requires magic awakening spam, luckily Astral can provide just that.  Iron Golem will feel lackluster when not paired with Astral.

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