Lord Haart

Description

Release Date: 

How To Obtain: Special offer on a new server, and Top Up offer during Necropolis week.

Faction: Necropolis

Preferred Element: Earth

Recruitment Bonus :

   +20 Hero Attack

   +10 Hero Defense

Passive Speciality:  Black Knights can cast Critical Strike once at the beginning of battle, reducing the unit damage reduction of the target unit by 30%, lasting for 30 secs. For each Necropolis unit deployed, unit damage is increased by 5%

Skin(s) : 3

Speciality

Black Knights turns into Death Knights. Unit damage increases by 20%. Each time an enemy unit dies, the Death Knight gains a bonus 5% in damage reduction for units and spells, up to 5 stacks.

Black Knights can cast Critical Strike once at the beginning of battle, reducing the unit damage reduction of the target unit by 30%, lasting for 30 secs. For each Necropolis unit deployed, unit damage is increased by 5% (still effective with no Heroes on battlefield).

<Sorrow> can stun the target, and <Death Ripple> has a 30% chance to stun all units (except Necropolis units). Stun lasts for 3 secs.

<Kill Order> CD reduces to 4 secs, and the damage of Death Knight’s <Critical Strike> increases to 150%.

Spells

Kill Order (Ultimate)
Earth
Mana Cost: 38
Time to Recharge: 8 seconds

Order Death Knights to deal Critical Strike once. The damage this time increases by 20%. Reduces the target’s DEF by 200 for 3 secs (scale with Spell level). Mana Cost: 38, CD time: 8 secs.

Air Arrow
Air
Mana Cost: 20
Time to Recharge: 15 
seconds

Deals {951+516/lvl) air spell damage on enemy units within a certain range and decreases the target's accuracy by 30%, lasting for 8s.

Sorrow

Earth

Mana Cost: 42
Time to Recharge: 23 seconds

Inflicts Low Morale on enemy non-Necropolis units within a large range and decreases their ATK speed by 33%, lasting 15 secs (scale with Spell level). 

Death Ripple

Earth

Mana Cost: 42
Time to Recharge: 23 seconds

Deals {1231} earth spell damage on all units (ineffective on Necropolis units), and deals 50% more damage to units in [Low Morale]

Recommended Masteries

Pathfinding

Earth Magic

Additional Info

Mysticism

Offense

Lord Haart is a powerful early game champion that will excel early game into mid-game, and then follow off / be replaced by Sandro.   Lord Haart can still be a powerful hero in Battle of Gods and has some use in Treasury.

Lore
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