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Minotaur

Description

Size: 4 man

Flyer: No

Faction: Dungeon

Role: Defensive

Hero Bonus: Mephala, Mutare, Dragon Mutare

Awakening: Minotaur King (not yet available)

Altar: Silver

Barracks: Shadowsteel

Shard LocationsUnderground 24-5

Skin(s) : 1

Tier List Ranking: B Tier, 39 Overall 

Heros to Pair With:  Dragon Mutare / Mutare

Awakening

Mission 1: (not yet available)

Mission 2: (not yet available)

Mission 3: (not yet available)

Mission 4: (not yet available)

Abilities

Whirlwind (Ultimate)
Type: Trigger

Gear Requirement: White

The Minotaur unit deals {} to 3 random hostile units within a large range and decreases their {5%-19%} ATK speed for 6s.

Advanced Ferocity 

Type: Passive

Gear Requirement: Blue

Minotaur's ATK increased by an extra {400-1520}. Its normal attack makes the target [Bleed] for 6s.

Spell Breaker's Physique

Type: Passive

Gear Requirement: Blue

Increases the Minotaur's magic resistance and unit's damage reduction by {5%-19%} over the next 10s. The effect doubles every time a hostile hero casts a spell.

Tactical Decision

Type: Passive

Gear Requirement: Orange

When taking unit's damage dealt by 1-man or 4-man units, defense will be increased by {10%-38%}. When a 9-man unit attacks, Crit Hit will be increased by {200-760}.

Evaluation

Minotaur is a high DPS tank, and that is his problem.  Instead of being a tank, he is trying to do damage.  At the moment he is too squishy to be useful in most spots.  He may end up useful vs caster based teams due to spell breaking.  

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