Description
Size: 4 man
Flyer: No
Faction: Dungeon
Role: Defensive
Hero Bonus: Mephala, Mutare, Dragon Mutare
Awakening: Minotaur King (not yet available)
Altar: Silver
Barracks: Shadowsteel
Shard Locations: Underground 24-5
Skin(s) : 1
Tier List Ranking: B Tier, 39 Overall
Heros to Pair With: Dragon Mutare / Mutare
Awakening
Mission 1: (not yet available)
Mission 2: (not yet available)
Mission 3: (not yet available)
Mission 4: (not yet available)
Abilities

Whirlwind (Ultimate)
Type: Trigger
Gear Requirement: White
The Minotaur unit deals {} to 3 random hostile units within a large range and decreases their {5%-19%} ATK speed for 6s.

Advanced Ferocity
Type: Passive
Gear Requirement: Blue
Minotaur's ATK increased by an extra {400-1520}. Its normal attack makes the target [Bleed] for 6s.

Spell Breaker's Physique
Type: Passive
Gear Requirement: Blue
Increases the Minotaur's magic resistance and unit's damage reduction by {5%-19%} over the next 10s. The effect doubles every time a hostile hero casts a spell.

Tactical Decision
Type: Passive
Gear Requirement: Orange
When taking unit's damage dealt by 1-man or 4-man units, defense will be increased by {10%-38%}. When a 9-man unit attacks, Crit Hit will be increased by {200-760}.
Evaluation
Minotaur is a high DPS tank, and that is his problem. Instead of being a tank, he is trying to do damage. At the moment he is too squishy to be useful in most spots. He may end up useful vs caster based teams due to spell breaking.