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Monk

Description

Size: 9 man

Flyer: No

Faction: Castle

Role: Ranged

Hero Bonus: Roland, Dracon

Awakening: Zealot (not yet available)

Altar: Gold

Barracks: Shadowsteel

Shard LocationsUnderground 16-5

Skin(s) : 1

Tier List Ranking: A Tier, 26 Overall

Awakening

Mission 1: Not yet available

Mission 2: Not yet available

Mission 3: Not yet available

Mission 4: Not yet available

Abilities

Prayer (Ultimate)
Type: Trigger

Gear Requirement: White

Monk units restore {} HP of the friendly unit with the lowest HP percentage every 17s.

Command Tower

Type: Trigger

Gear Requirement: Blue

When the battle starts, Monk Units give [High Morale] to all friendly units in its path for {12s-26s}.

Glorius Charge

Type: Passive
Gear Requirement: Purple

When Monk units are on the battlefield, Hero's spell recovery speed increases by {0.3-1.0}.

Archangel

Type: Passive
Gear Requirement: Orange

Monk's HP increased by {20%-76%}. Healing increased by 50%.

Enchanter

Type: Passive
Requirement: Pair with Dracon

1★: Monk upgrades to Enchanter. <Prayer> upgrades to <Expert Prayer> , which can be effective on 2 units and the HP healed will be increased by an additional 10%.

Evaluation

Monk is one of the few 9 man units in the game, that does not suffer from squishy 9 man Syndrome due to his passive Archangel.  Not only does Monk heal for a significant amount, but he buffs his whole lane with High Morale at the beginning of a fight, increases your hero mana regen, but also dishes out great dps!  I am a little biased with Monk as he is tied with Green Dragon for my favorite hero in the game.  Monk can plug into nearly any lineup with any hero.

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