Description
Size: 9 man
Flyer: No
Faction: Castle
Role: Ranged
Hero Bonus: Roland, Dracon
Awakening: Zealot (not yet available)
Altar: Gold
Barracks: Shadowsteel
Shard Locations: Underground 16-5,
Skin(s) : 1
Tier List Ranking: A Tier, 26 Overall
Awakening
Mission 1: Not yet available
Mission 2: Not yet available
Mission 3: Not yet available
Mission 4: Not yet available
Abilities

Prayer (Ultimate)
Type: Trigger
Gear Requirement: White
Monk units restore {} HP of the friendly unit with the lowest HP percentage every 17s.

Command Tower
Type: Trigger
Gear Requirement: Blue
When the battle starts, Monk Units give [High Morale] to all friendly units in its path for {12s-26s}.

Glorius Charge
Type: Passive
Gear Requirement: Purple
When Monk units are on the battlefield, Hero's spell recovery speed increases by {0.3-1.0}.

Archangel
Type: Passive
Gear Requirement: Orange
Monk's HP increased by {20%-76%}. Healing increased by 50%.

Enchanter
Type: Passive
Requirement: Pair with Dracon
1★: Monk upgrades to Enchanter. <Prayer> upgrades to <Expert Prayer> , which can be effective on 2 units and the HP healed will be increased by an additional 10%.
Evaluation
Monk is one of the few 9 man units in the game, that does not suffer from squishy 9 man Syndrome due to his passive Archangel. Not only does Monk heal for a significant amount, but he buffs his whole lane with High Morale at the beginning of a fight, increases your hero mana regen, but also dishes out great dps! I am a little biased with Monk as he is tied with Green Dragon for my favorite hero in the game. Monk can plug into nearly any lineup with any hero.