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Ogre

Description

Size: 4 man

Flyer: No

Faction: Stronghold

Role: Defensive

Hero Bonus: Mephala, Craghack

Awakening: Ogre Mage

Altar: Gold

Barracks: Shadowsteel

Shard Locations: Chapter 11, Underground 8-5, Underground 13-5, Archery Guild Game

Skin(s) : 2

Tier List Ranking: A Tier, 10 Overall 

Heros to Pair With: Kilgore, Any

Awakening

Mission 1: Deploy Ogre with at least 3 Stronghold units and complete Dragon Utopia 1 time at Master level

Mission 2: Collect 5 Resources in Guild Adventure

Mission 3: Collect 100 Ogre Mage Souls in the underground: 16-2 and 16-4 levels.

Mission 4: Campaign or Duel of Champions

Abilities

Blood Pool (Ultimate)
Type: Trigger

Gear Requirement: White

The Ogre Unit summons a blood pond to improve life drain for friendly units within a large area by {30%-72%}. The blood pond exists for 15s.
~~~~~Awakened~~~~~
<Recovery Pond>: Skill effect increased to 150% of the previous skill's effect. Duration increased by 10s.
<Spring of the Wilderness>: Skill's effect is increased by 50% and its range is expanded.

Skin of the Sorceror

Type: Passive

Gear Requirement: Blue

Ogre's DEF increased by {10-510} and HP Regeneration increased by {800-3040}, unit's damage increase {3%-10%}.

Rampage

Type: Trigger

Gear Requirement: Purple

When the Ogre unit's HP is lower than 35%, all friendly Unit's ATK will be increased by {10%-24%} throughout the entire battle.
~~~~~Awakened~~~~~
<Wild Heart>: Ogre unit's damage reduction increased by 20%. The effect doubles when in <Rampage> state.
<Heartening War Song>: Ogre unit's damage reduction icnreased by 20%. DMG increased to 200% of the basic damage of the sill when in <Rampage> state.

Cure Poison

Type: Aura

Gear Requirement: Orange

When an Ogre is on the battlefield, healing of all friendly units increased by {15%-57%}
~~~~~Awakened~~~~~
<Ancient Surge>: Skill effect increased to 150% of the previous skill's effect.
<Patriarch's Protection>: Skill effect still works after the Ogre unit's death.

Evaluation

Ogre is an amazing tank simply because he synergies so well with any team with any healing at all.  Not only does his ult give melee units a significant life leach, but his passive Cure Poison provides a massive healing boost to your teams.  Ogre starts off a little weak early game, but by the time you reach the end game, he is a power house.

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