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Orc

Description

Size: 9 man

Flyer: No

Faction: Stronghold

Role: Ranged

Hero Bonus: Gelu, Craghack

Awakening: Orc Captain (not yet available)

Altar: Silver

Barracks: Shadowsteel

Shard Locations: Underground 6-1, Underground 7-1, Guild Archery Game

Skin(s) : 1

Tier List Ranking: B Tier, 28 Overall 

Heros to Pair With: Kilgore, Any

Awakening

Mission 1: (not yet available)

Mission 2: (not yet available)

Mission 3: (not yet available)

Mission 4: (not yet available)

Abilities

Expert Execution (Ultimate)
Type: Passive

Gear Requirement: White

When fighting against a Unit with HP lower than 30%, Orc's ATK is increased by {50%-120%}, crit hit damage increase {16%-30%}.

Cutting

Type: Passive

Gear Requirement: Blue

Orc's additional attack increased by {300-1140}, unit's damage increase by {3%-10%}, his normal attack makes the target [Bleed] for 6s.

Rampage

Type: Passive

Gear Requirement: Purple

Orc's Crit Hit increased by {200-760}. When its HP is less than 35%, the effect doubles. (It still active when HP is restored)

Bloodlust

Type: Passive

Gear Requirement: Orange

Orc's HP increased by {15%-57%}. 2% of HP will be restored for every Crit Hit.

Evaluation

Orc is currently a mid-tier unit who may be on the downslide.  The best part about Orc is the game seems to throw you his unit shards left and right, and for almost everyone, he will be your first 6 star.  He will start off strong early and mid-game and then take a downward turn.  He became useful again in a Kilgore team, but now more and more Kilgore teams and dropping him due to 9-man syndrome.  Furthermore, his attack arcs too high to be useful in Crypt, so he has lost some ground there additionally.  

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