
Description
Release Date:
How To Obtain: Guild Store
Faction: Castle
Preferred Element: Air
Recruitment Bonus :
+10 Hero Defense
+8 Hero Intelligence
Passive Speciality: The movement speed of Charging units offers an additional increase to their attack
Skin(s) : 3
Speciality




Charging units are guaranteed to deal a Crit Hit when attacking <stunned> targets.
Charging units cannot be slowed or stunned.
The movement speed of Charging units offers an additional increase to their attack (still effective with no Heroes on the battlefield).
All normal attacks by Charging units have a 3% chance of causing stun to their target for 2 seconds.
Spells

Time Stop (Ultimate)
Air
Mana Cost: 30
Time to Recharge: 28 seconds
Summons a Time Field, immobilizing enemy units in range for {7s+0.12s/lvl}

Earth Arrow
Earth
Mana Cost: 20
Time to Recharge : 15 seconds
Deals {951+516/lvl} earth spell damage to enemy units within a certain range, and [Stuns] them for 3s

Mirth
Water
Mana Cost: 28
Time to Recharge: 24 seconds
Grants [High Morale] to all friendly non-Necropolis units within range, increasing their ATK speed by 50%. Lasts for 15s.

Fast Attack
Air
Mana Cost: 23
Time to Recharge: 15 seconds
Increases ATK speed by {50%+1.2%/lvl} and movement speed by 50 for friendly units in range for 10s.
Recommended Masteries

Pathfinding

Water Magic
Additional Info

Mysticism

Offense
Sir Mullich is a quirky champion who has very little PVP use, however, he has found himself some use in a few unlikely PVE modes, namely ToA, and Conflux Plane.